local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
main_id = 70506
L0_1 = {}
L1_1 = 7050601
L2_1 = 7050606
L3_1 = 7050605
L4_1 = 7050602
L5_1 = 7050603
L6_1 = 7050604
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["7050601"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Npc1006"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q7050601_N1006"
L3_1.scene_id = 1068
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1007
L4_1.alias = "Lisa"
L4_1.script = "Actor/Quest/Q411/Lisa"
L4_1.pos = "Q7050601_N1007"
L4_1.scene_id = 1068
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7050604"] = L1_1
L1_1 = {}
L0_1["7050606"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Npc1006"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q7050601_N1006"
L3_1.scene_id = 1068
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1007
L4_1.alias = "Lisa"
L4_1.script = "Actor/Quest/Q411/Lisa"
L4_1.pos = "Q7050601_N1007"
L4_1.scene_id = 1068
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7050601"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Npc1006"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q7050601_N1006"
L3_1.scene_id = 1068
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1007
L4_1.alias = "Lisa"
L4_1.script = "Actor/Quest/Q411/Lisa"
L4_1.pos = "Q7050601_N1007"
L4_1.scene_id = 1068
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7050602"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Npc1006"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q7050601_N1006"
L3_1.scene_id = 1068
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1007
L4_1.alias = "Lisa"
L4_1.script = "Actor/Quest/Q411/Lisa"
L4_1.pos = "Q7050601_N1007"
L4_1.scene_id = 1068
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7050603"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710666
L3_1.alias = "Gadget70710666"
L3_1.pos = "Q7050604_tea_cup"
L3_1.scene_id = 1068
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710667
L4_1.alias = "Gadget70710667"
L4_1.pos = "Q7050604_coffee_cup"
L4_1.scene_id = 1068
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["7050604"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Npc1006"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q7050601_N1006"
L3_1.scene_id = 1068
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1007
L4_1.alias = "Lisa"
L4_1.script = "Actor/Quest/Q411/Lisa"
L4_1.pos = "Q7050601_N1007"
L4_1.scene_id = 1068
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7050605"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Npc1006"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q7050601_N1006"
L3_1.scene_id = 1068
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1007
L4_1.alias = "Lisa"
L4_1.script = "Actor/Quest/Q411/Lisa"
L4_1.pos = "Q7050601_N1007"
L4_1.scene_id = 1068
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7050606"] = L1_1
quest_data = L0_1
